

wood as it builds my bases, gold as it expands the science tech (making all other tech cheaper)Īnd gold is also the hardest to obtain in early game, but my standard first techs are :Ĭivic 1 (get that 2d city early, get temples, and get taxation running) in early game I am most pressed for gold and wood.

I can give a few pointers in how I play : Boom, Rush, Balance ether strategy is valid, but you cannot have all of them. You have a limited number of resouces and you have to add them to where they are most needed. That is not gonna happen untill quite late game. Originally posted by AS_Pimp-Masterflex:Lol cuz honestly, this is a question that can spark debate between even the most veteran of players. But hopefully this gets you thinkjng and practicing some new starts, and hopefully prompts more specific questions. Around IV or so is when you should start building the army.īut again, that's not a general booming strategy, since there are a lot (like the one I linked here). If you want to boom, focus 95-100% of your recs on universities and scholars and your eco. I would only recommend that if you were Americans (cuz of their standing army +3 eco bonus), but generally, hold off on building a military until you want to attack (or being attacked). But I think what you're looking for is a standing army boom approach. it's actually pretty easy to win a game when capped at +150 in the early ages. but sometimes re-arranging your standard library tech order for your commerce cap is sometimes beneficial in those cases. Now obviously that's just a general heuristic. there's a general rule of thumb that if you have at least 2 flashing recs (as in 2 rec types that have hit the cap), research the next commerce tech. Build order aside (cuz there's a lot of ways you can go), about your question for the eco cap. here's a quick post in terms of build order for a good boom: : Īnywho. Probably one of the most general and abstract questions for RoN.īut.
